Projectile motion with a ball and a tape measure

Activity guide6 min read

A 30-minute hands-on activity that pairs with Launch Lab, with questions to ask along the way.

Launch Lab lets you test hundreds of throws in a few minutes. This activity brings the same idea outside, where the results are messier and more memorable. It works for one learner at home or a class of thirty.

Time: about 30 minutes · Level: beginner · Space: a park, playground or school field

What you need

Before you go outside: play first

Have everyone play Missions 1 and 2 in Launch Lab. Then ask one question and write down their answers:

"If you throw as hard as you can, which angle will go the farthest?"

Most people guess very high or very low. Keep their guesses. You'll come back to them.

The experiment

  1. Pick a thrower and a throwing line. Use one person for all throws so the speed stays roughly the same.
  2. Throw at three angles: low (about 20°), middle (about 45°) and high (about 70°). Throw each angle three times.
  3. Mark every landing spot and measure its distance from the line.
  4. Take the middle value of the three throws for each angle. This cancels out the odd wild throw.
  5. Compare with the guesses from before.
Keeping the speed steady

Underarm lobs are easier to repeat than full overarm throws. Consistency matters more than power here.

Questions to ask along the way

These follow the order of the game's missions, from simple to harder.

What you will probably find

Real throws are rarely perfect. Air slows the ball down, and arms aren't machines. Expect the best real-world angle to come out a little lower than 45°, often around 35° to 40°. This is a great moment to talk about why scientists use models: the game shows the idea without air, and the field shows the real world with it.

Simple recording table

AngleThrow 1Throw 2Throw 3Middle value
About 20°
About 45°
About 70°

Link back to the explainers

After the activity, anyone who wants the maths can read Why 45° throws the farthest. It has a live launcher and the one-line formula behind it. Anyone who wants to stay hands-on will enjoy Same throw, four planets.

Safety

Use soft balls only, keep a clear landing zone, and have measurers stand to the side rather than in front of the thrower.