Circuit Rescue

Wire batteries, switches and bulbs to power up a dark spaceship. Find out why some bulbs glow dim and others shine bright.

Mission 1

First light

The ship is dark. Use the battery and the bulb, plus wires, to make the bulb glow.

Start by placing a battery on the board.

Pick a part, then press a gap between two dots. Press the same part again to take it back. Use the hand to flip a battery (+ side) or click a switch. 100% is one bulb on one battery.

The science behind it

Read these after a few missions.

Using Circuit Rescue in class

Missions 1–2 cover the complete loop and switches. Missions 3–4 compare series and parallel wiring with the same parts. Mission 5 shows batteries adding up, and Mission 6 combines everything. The game solves a real circuit model, so brightness values are meaningful: 100% is one bulb on one battery. See the safe hands-on activities.