Safe circuits with a battery, a bulb and a wire

Activity guide7 min read

Low-voltage hands-on activities that pair with Circuit Rescue, with safety rules and questions to ask.

Circuit Rescue lets you test circuits quickly and without risk. These activities let you confirm the same ideas with real parts. Each takes 10–15 minutes. Try them before or after a few missions.

Safety first

Batteries only

Use only AA or AAA batteries (1.5 V each). Never use wall sockets, mains adaptors, or car batteries. Supervise anyone new to this, and keep button batteries away from young children, since they are dangerous if swallowed.

What you need

Activity 1: Light the bulb

Ask: Can you make the bulb light with one battery, one bulb and two wires?

Let learners try different arrangements. Many will touch one wire to the battery and one to the bulb and see nothing. That is the point. Ask them to look at where the loop is broken.

Link to the game: Mission 1, First light.

Questions:

Activity 2: Conductor or insulator?

Break the loop, then try to close the gap with each object. If the bulb lights, the object conducts electricity. If not, it is an insulator.

Make a prediction table first. Metals usually conduct. Plastic, rubber, paper and wood usually do not. Pencil lead (graphite) is a surprise: it conducts, a little.

Questions:

Activity 3: Build a switch

Fix a paper clip to a piece of card with a drawing pin so that it can swing, and put a second pin, or a strip of foil, where the clip can touch. Wire it into the loop. The paper clip closes and opens the gap.

Link to the game: Mission 2, Flip the switch.

Activity 4: Chain or side by side?

Use two bulbs and one battery. First wire them in a chain (series), then side by side (parallel). Compare the brightness, and unscrew one bulb each time.

Series (chain)Parallel (side by side)
BrightnessDimBright
Unscrew one bulbBoth go outThe other stays on
Battery lastsLongerShorter

Real torch bulbs behave a little differently from the game's tidy bulbs, so the dimming may be less dramatic with 1.5 V batteries. Dim is still dim.

Link to the game: Missions 3 and 4.

Activity 5: Batteries end to end

Light one bulb with one battery. Then add the second battery end to end. The bulb should get brighter. Try side by side, and try one the wrong way round.

Link to the game: Mission 5, Power boost.

Safety reminder: more batteries means more power, and a small bulb can burn out. Stop at two.

Questions that match each mission

MissionQuestion to ask before play
1. First lightWhat does the electricity need in order to flow?
2. Flip the switchWhat is a switch doing to the loop?
3. One chainIf both bulbs share the battery, will each be brighter or dimmer?
4. Side by sideHow can both bulbs get the full push?
5. Power boostHow do you make the pushes add up?
6. Spaceship lightsWhere must the switch go to control all three bulbs?

Common misconceptions